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Post by zaylong on Apr 20, 2017 4:47:09 GMT
Hi, recent purchaser here,
I've gone through the set up for DK and the integrations.
I had to update a couple files to include using UMA.Examples namespace.
Also had to delete the original vItemEnums.cs file as the DK included one caused class definition errors.
but once I play the demo scene I get a ton of null reference exceptions from every invector component
using the invector integration editor I'm getting all green (invector is installed, DK UMA is installed in scene, UMA is installed in scene)
However, once I play the scene it says Invector not installed
This besides the null reference exceptions, this error is returned every frame:
What else could I be doing wrong?
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Post by zaylong on Apr 20, 2017 5:18:49 GMT
I've resolved most of the errors. I'm mainly stuck with a nullreferenceexception when trying to pair the vHeadTrack.cs
Is this an issue with DK UMA Avatar not being assigned?
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Post by zaylong on Apr 20, 2017 5:36:40 GMT
There's definitely an issue with pairing bones.
also the ThirdPersonCamera object in the scene returns a message saying there's a missing script for this gameobject.
What is this script?
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Post by zaylong on Apr 20, 2017 6:00:29 GMT
Ok issue seems to be that there's no animator avatar. even if I define one on the DK 3rdPersonController v2 it disappears on runtime. the vHeadLook script is looking for character bones to pair, and I think without the avatar it can't do that
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Post by Admin on Apr 20, 2017 12:17:34 GMT
Hello Zaylong, a new Invector integration Update is in progress to work with the new Invector Combat v2.1. The problems you mentionned are resolved but the inventory system have to be rebuilt.
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Post by evill33t on May 7, 2017 20:01:55 GMT
Any Update on this? Invector integration was the reason i bought DK Premium :/
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Post by Admin on May 7, 2017 21:05:49 GMT
Hello all, the corrections of the integration are progressing well : - The avatar is now assigned and working correctly with the Invector combat. - the weapons are now equiped correctly. - Remains the DK Equipment points to be finished.
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Post by Admin on May 9, 2017 16:30:36 GMT
Hello, with the help of Jorge the main coder of Invector, the last problems of the new integration for Invector Combat v2.1 are now solved.
The update will be submitted to Unity in the week.
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Post by evill33t on May 11, 2017 19:24:52 GMT
Thanks! Can you provide a hotfix in the meantime?
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Post by Admin on May 11, 2017 19:31:39 GMT
Hello, you are welcome. It is too complicated for this update so far to provide a hotfix, because multiple scripts are involved to make the integration to work with the updated Invector Combat. But We discussed with the Invector guys to ease the work in the future by including most of the DK modification directly to the Invector engine.
So you still have to be patient, you will get it, our work is complicated but it is done.
Regards
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Post by evill33t on May 19, 2017 23:55:10 GMT
Thanks! Update works like a charm. One Question: The Inventory Master Invector Integration had little bugs ( LockMovement->lockMovement, v3rd. -> vThirdPerson) but how i still have the "regular" invector inventory system in the demo scene? Any Hint?
Regards
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Post by evill33t on May 22, 2017 21:20:52 GMT
Add: after some testing it seems the jump/fall/slide animations are messed up. Any hint how i can fix this?
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