Post by Admin on Apr 29, 2017 12:40:01 GMT
How to Install and use the Ooti Integration :
Once you have the Integrations package installed using the DK UMA Installer window, open the unity menu at 'UMA > DK Editors > Integrations > Ooti Motion Controller' then open the 'Install and Information' window.
Install the integration package using this window.
When done open the integration Editor at 'UMA > DK Editors > Integrations > Ooti Motion Controller > Editor'.
How to create your Avatar Prefab :
The scene have previously to be ready for Ooti and DK UMA.
Go to the 'Prefabs > Components' folder of the Ooti integration folder, select the one you want to modify, then drag and drop it into the scene.
Unfold the instantiated gameobject to find the 'DK Ooti Controller'. Unfold it to get access to the 'DK UMA Avatar' object. Delete 'DK UMA Avatar' .
Open the DK UMA Editor window, in the 'Create' tab, generate a new DK UMA Avatar, rename the new avatar 'DK UMA Avatar'.
Make this new avatar a child of the 'DK Ooti Controller' object. Be sure to make its local position x = 0, y = 0, z = 0. Also verify that local rotations are = 0, y = 0, z = 0.
Unfold it to find its child with the 'UMA Dynamic Avatar' component and rename this child 'UMA avatar'.
Unfold the 'UMA Dynamic Avatar' component and drag and drop the 'DK Ooti Controller' in the 'Character Created' Event, do the same for the 'Character Updated' Event.
In the function field of the 'Character Created' Event, select 'DK_Ooti_ActorController > SetOotiController'.
In the function field of the 'Character Created' Event, select 'DK_Ooti_ActorController > UpdateOotiController'.
Start the scene, the avatar should be moving as expected using the Ooti Motion controller.
Once you have the Integrations package installed using the DK UMA Installer window, open the unity menu at 'UMA > DK Editors > Integrations > Ooti Motion Controller' then open the 'Install and Information' window.
Install the integration package using this window.
When done open the integration Editor at 'UMA > DK Editors > Integrations > Ooti Motion Controller > Editor'.
How to create your Avatar Prefab :
The scene have previously to be ready for Ooti and DK UMA.
Go to the 'Prefabs > Components' folder of the Ooti integration folder, select the one you want to modify, then drag and drop it into the scene.
Unfold the instantiated gameobject to find the 'DK Ooti Controller'. Unfold it to get access to the 'DK UMA Avatar' object. Delete 'DK UMA Avatar' .
Open the DK UMA Editor window, in the 'Create' tab, generate a new DK UMA Avatar, rename the new avatar 'DK UMA Avatar'.
Make this new avatar a child of the 'DK Ooti Controller' object. Be sure to make its local position x = 0, y = 0, z = 0. Also verify that local rotations are = 0, y = 0, z = 0.
Unfold it to find its child with the 'UMA Dynamic Avatar' component and rename this child 'UMA avatar'.
Unfold the 'UMA Dynamic Avatar' component and drag and drop the 'DK Ooti Controller' in the 'Character Created' Event, do the same for the 'Character Updated' Event.
In the function field of the 'Character Created' Event, select 'DK_Ooti_ActorController > SetOotiController'.
In the function field of the 'Character Created' Event, select 'DK_Ooti_ActorController > UpdateOotiController'.
Start the scene, the avatar should be moving as expected using the Ooti Motion controller.