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Post by Admin on Jan 30, 2016 18:18:48 GMT
This new option requires the DK UMA Editor v2.2.3. It also requires the Ingame Creator v2.1.3 and DK UMA ORK Integration v1.0. or the Premium pack v2.1.3. Prepare the player Avatar : Open the 'ORK Framework' Editor window. Open the 'Combatants' Tab. In 'Base Settings' : Open 'Prefab Settings' and change the prefab object to 'DK ORK Player Avatar' for the player or 'DK ORK Gob 1' for the goblin NPC example. Double click on the prefab field to make the prefab your current selection. In the Project window the prefab is selected, unfold it to access to its child named 'New UMA Model (Rename it)', select it and go to its 'DK_UMA_ORK_Avatar' component. Check the bool 'Disable UMA Animator'. Assign the Animator Controller you desire for your avatar in the 'Animator' component of the 'DK ORK Player Avatar' prefab. Set your ORK animations for the player as described in this tutorial : orkframework.com/tutorial/gameplay/mecanim-animations/
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