seanr
New Member
Posts: 3
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Post by seanr on Apr 14, 2016 18:36:51 GMT
Anyone using the DK UMA Premium with the Invector 3rd Person Controller? I saw the video with the UMA player running around in the Invector demo world:
Very promising,
Sean
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Post by Admin on Apr 20, 2016 14:45:39 GMT
Hello Sean, The DK UMA integration to the Invector Controller have progressed a lot since this video. In the next week I will post a video of it on our Facebook page.
About another great controller, I just posted a video of the Opsive integration at its beta 0.9 stage.
Anyway DK UMA is working great with both of them.
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seanr
New Member
Posts: 3
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Post by seanr on Apr 20, 2016 16:57:29 GMT
Wonderful, I look forward to seeing the new integrations with the Invector Controller.
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Post by Distant Lifeform on Dec 4, 2016 23:33:16 GMT
I have DK UMA premium in-game creator working with Invector Melee Combat Controller easily, using the easy install menu: UMA > DK Editor > Integrations > Invector Controller > Install / Editor But, I only have 1 small bug remaining: look at his mouth, I think the bone isn't defined or something...
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Post by Admin on Dec 6, 2016 12:16:16 GMT
Hello, thank you for your review about the new Invector Combat integration. The opened mouth is not a bug, it depends of the used animation, by default mechanim has the mouth opened, if your animation do not have a usage of the face bones, the mouth remains opened. You can create a mechanim mask and assign some face animation to it, or you should be able to use the DK UMA Natural Behaviour to manage some face movements and remove this dump expression from your avatars Please let me know about that.
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Post by Distant Lifeform on Dec 11, 2016 4:00:23 GMT
I thought it might be something like that, I'll try to apply a face pose.
It's just invector's default animations, I think it's a good idea so you can use facial animations separately from others.
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Post by Admin on Dec 12, 2016 8:09:17 GMT
Yes, I agree with you.
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Post by Distant Lifeform on Dec 12, 2016 22:13:29 GMT
I didn't realize DK UMA Team makes "Natural Behaviour" but I found it: DK UMA Natural BehaviourAh, it is included with DK UMA Premium, nice. Thank you Obviously I have more to explore with dkuma
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Post by duffer on Feb 2, 2017 7:53:03 GMT
I am very interested in the opsive third person controller integration. How far along is it now?
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Post by Admin on Feb 7, 2017 7:53:44 GMT
The Opsive Integration have been done, but now it is no more working regarding the Opsive updates. Due to our other activities we have delayed the preparation of a new integration version.
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