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Post by Admin on Aug 5, 2016 7:12:30 GMT
you can create the DK UMA avatars by using the Ingame Creator tool in runtime mode. When your avatar is created in runtime using this plug in, you can save it as a file or as a Database object. If you do not save it, the avatar is stored in the Player Pref and loaded with the Invector scene.
Now open the Invector integration scene and open the 'DK 3rdPersonController' object using the hierarchy window, then select the 'New UMA Model (Rename it)' object. Look for the 'DK_RPG_UMA' component, then : -If you saved it as a file, check 'Load From File' and write the name of the file in the 'File Name' field. -If you saved it as a Database Object, select your avatar object using the 'Avatar From DB' field.
You also can use the Ingame Creator to create the avatar and to load directly the Invector game scene. To do so, open the Ingame Creator scene and select the DK_UMA object using the hierarchy window. Look for the 'DK_UMA_UI_Saver' component and write the name of the Invector game scene in the 'Next Scene' field.
The invector integration is containing the 2 necessary example scenes in its scenes folder. You just have to launch the '1- DK UMA Ingame Creator' scene first, the scene is ready to load the Invector scene when you click on the 'Start Game' button.
Be sure to add the Invector integration example scene ( 2- 3rdPersonController-Demo 1.3e ) to the scenes list of the Game Settings.
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