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Post by Admin on Aug 5, 2016 7:39:13 GMT
Your scene have previously to be ready for Invector. If an Invector player controller object is already present in the scene, remove it or disable it.
DK UMA objects : - DK_UMA - UMA - DK 3rdPersonController
You can copy them from the integration demo scene and past them into your own scene.
Setting up the Invector objects for the DK UMA integration : -Using your project window, open the integration Resources folder at DK Editors / DK_UMA_Editor / PlugIns / Controllers / Invector-3rdPersonController / Prefabs / Resources -Using the hierarchy window, select the GameController object. Look for its VGameController component and assign the 'DK 3rdPersonController' prefab to the 'Player Prefab' field.
Verify the jump function of the 'DK 3rdPersonController' controller : - In the 3rd Person Controller component, the 'Extra Gravity' should be set to -0.34. - In the Action Input Options, the Jump Force should be set to 0.55.
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tims
New Member
Posts: 2
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Post by tims on Aug 9, 2017 16:46:36 GMT
Hello I cannot get this working I have the latest DKUMA and latest Invector. I contacted Invector and got the older ver2 but I get this error Assets/Invector-3rdPersonController/ItemManager/Scripts/vEquipArea.cs(23,16): error CS0246: The type or namespace name `OnSelectEquipArea' could not be found. Are you missing an assembly reference? Can you tell me how to fix it or which ver of invector will work for now.
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