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Post by Admin on Aug 12, 2016 20:26:26 GMT
To avoid to do and redo again and again the setting of the DK UMA elements (slots and overlays), you can save them as a Unity package. Here is the way I prepared the DK blue prints available at the assetstore. you first have to store your DK elements in a clean structure. for example, name the folders for the various assets ( rogue by WillB, Dresses by WillB...), put the DK Slots and the DK overlays in each folder. Then put this folders into the DK_UMA_Editor / Elements / 3rd Party Content folder. That is the folder to pack to save your DK elements. Because DK blue prints are right free, the UMA elements + meshes + textures are right protected, they have to be saved in different packages. The Elements Manager is an advanced tool, it detects all the DK elements and UMA elements in a project, not only in this folder. But it is better for you to quickly reach your various DK elements, that is the reason why it is better to have a clean structure. Keep in mind that most of the UMA content available in the asset store are not perfectly setup by its respective authors. Some time you have to assign the UMAMaterial to UMA slot and overlay, the Slot and Overlay UMAMaterial have to be the same for both. Sometime you will have to assign the textures to the UMA overlay. Those modifications are not stored into the DK elements. The Fixe elements functions of the Elements Manager can help you to correct this, but not in any cases. Anyway, you have to save the UMA elements as a different package to keep your modification applied, to avoid to do it again and again. Example screencloud.net/v/607r
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