|
Post by Admin on Dec 12, 2016 8:04:26 GMT
The new DK UMA integration to the Invector Combat v2 controller is ready and available.
|
|
|
Post by Raul on Mar 4, 2018 22:36:14 GMT
Does it work with shooter and archery?
|
|
|
Post by Admin on Mar 8, 2018 20:02:10 GMT
Hello Raul, we are currently preparing it. If working it will be released in the next DK UMA Premium update.
|
|
|
Post by Admin on Mar 9, 2018 22:49:52 GMT
Good news, the shooter integration is ready at 85% and could be released into the next Premium pack in arround 10 days.
|
|
|
Post by Raul on Apr 1, 2018 0:27:36 GMT
Cool.
|
|
|
Post by Aaron on Jun 30, 2018 6:54:25 GMT
Good news, the shooter integration is ready at 85% and could be released into the next Premium pack in arround 10 days. Hey does the intergration for invector shooter and combat work with dk uma lite?
|
|
|
Post by Admin on Jun 30, 2018 13:32:58 GMT
Good news, the shooter integration is ready at 85% and could be released into the next Premium pack in arround 10 days. Hey does the intergration for invector shooter and combat work with dk uma lite? No, the integration is part of the Premium pack and requires some of the Premium tools. The DK UMA Lite is just a small part of DK UMA.
|
|
|
Post by Aaron on Jun 30, 2018 17:38:40 GMT
Hey does the intergration for invector shooter and combat work with dk uma lite? No, the integration is part of the Premium pack and requires some of the Premium tools. The DK UMA Lite is just a small part of DK UMA. Okay , and is it working proper with UMA 2.7? and where is the documentation of tutorial for integration with Invector?
|
|
|
Post by Admin on Jun 30, 2018 18:00:27 GMT
DK UMA Premium 2.7 works with UMA 2.7. The incoming DK UMA Premium update (2.7.3) is already pushing further the control of DK UMA over UMA 2.7 about the physics and the meshHide features. The integration works with the currently published Invector Shooter and melee. The melee is now tested for years, the shooter part of the integration is still in 'beta' test. All of those stuffs are complicated. We are refining.
|
|
|
Post by Aaron on Jun 30, 2018 20:21:25 GMT
DK UMA Premium 2.7 works with UMA 2.7. The incoming DK UMA Premium update (2.7.3) is already pushing further the control of DK UMA over UMA 2.7 about the physics and the meshHide features. The integration works with the currently published Invector Shooter and melee. The melee is now tested for years, the shooter part of the integration is still in 'beta' test. All of those stuffs are complicated. We are refining. Okay that's cool, so no actual doc on integration or tutorial? would be sure nice to have one for new user's. I'm interested in buying this Asset but am curious of exactly how much of the UMA learning curve will be simplified/ made easier with DK? And Is there source code for DkUMA?
|
|
|
Post by Admin on Jun 30, 2018 23:08:19 GMT
Actually, you have to drop a DK UMA Integrated Invector avatar (a prefab) into the game scene, the scene has to be ready for Invector and for DK UMA. That way your DK UMA / Invector Avatar will take place into the scene at runtime.
About our DK Invector tool, it is an editor window providing information about the various things we are covering.
If you want more features, integration and particular customization regarding your owned game system, contact us in MP, we are dedicated workers.
|
|
|
Post by Kennetha123 on Dec 5, 2018 17:56:18 GMT
Hi , the invector bring me here and i alrdy buy it hahaha but still is there any scene setup that we can see how the scene been setup? like in the preview of the asset , character creation then come to invector scene. that would be awesome.
|
|
|
Post by Kennetha123 on Dec 8, 2018 6:29:16 GMT
Why the scene in invector losing alot of script ? im confused. is there any tutorial to setup the scene like in invector video? thanks
|
|
|
Post by Kennetha123 on Dec 12, 2018 13:01:24 GMT
I think this forum isnt active anymore?
|
|
|
Post by Admin on Jan 23, 2019 16:28:46 GMT
|
|