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Post by Admin on Aug 5, 2016 20:50:19 GMT
The simple way to create an avatar for a AI character is to use the Ingame Creator.
Open the Ingame Creator scene and launch the runtime mode of the Unity Editor. Prepare the avatar. When done, save the avatar as a Database object using the save window (Master user status only).
Now open the Invector game scene. Add a DK AI character prefab 'DK EnemyAI' to the scene or select one of the existing ones of the scene. Select and open it in the hierarchy window. Select its child 'New UMA Model (Rename it)' and look for the 'DK_RPG_UMA' component.
Assign the newly created avatar DB object to the 'Avatar From DB' variable.
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