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Post by agentc0re on Dec 23, 2016 5:35:56 GMT
Why isn't the DK UMA for UMA 2.1 unity package a full package?? Do I need to first install premium, then the dk 2.1 update, then the unity 5.5 patch?
I'm running into issues doing so in unity 5.5.0p3. Installing JUST DK UMA for UMA 2.1 doesn't give me all the tools that the premium package includes. Is there away to update this or something? Maybe some re-clarification on the how to if it's not up to speed??? I need the ingame creator, i'll also need the ORK plugin soon. Let me know what I need to do!! Thanks!!
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Post by Distant Lifeform on Dec 23, 2016 5:45:14 GMT
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Post by agentc0re on Dec 23, 2016 6:00:46 GMT
Yes, I'm talking about 5.5 along with UMA 2.1, which is not on the asset store yet, only available on github.
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Post by Distant Lifeform on Dec 23, 2016 6:02:35 GMT
For DK UMA Premium, in that hotfix post, admin says:
For the Premium users until the official release of the DK UMA Premium 2.1 on the Assetstore : -Install DK UMA Premium -Install the DK UMA 2.1 from the link up there, or the 2 other patches
so the install process might differ.
I was on, just thought I'd try to help... Just another regular user like yourself, helps us both in the end anyway, hope you get it figured out.
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Post by Admin on Dec 23, 2016 10:35:37 GMT
Hello guys, The installation for Unity 5.5 and UMA 2.1 is detailled here. Please let me know about any problem.
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Post by agentc0re on Dec 24, 2016 1:37:15 GMT
Okay here are the steps I took! - Installed UMA 2.1 from GitHub
- Installed UMA DK Premium from asset store (Unchecked Standard Assets from being imported)
- Installed UMA DK 2.1 (http://unity3d-dk-tools.boards.net/thread/76/modifications-unity5-5-uma2-1)
- Installed Unity 5 to 5.5 Patch
- Installed Default Content Patch
I then get this error Assets/DK Editors/DK_UMA_Editor/Engine/Editor Generator/Scripts/PreviewAvatar.cs(64,13): error CS0122: `TransposeDK2UMA.SendDNAToUMA()' is inaccessible due to its protection level
This is easy to fix as I just set the SendDNAToUMA to a public function. This may not be what should really happen though. Please advise. I am currently on Unity 5.5.0p3.
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Post by agentc0re on Dec 24, 2016 2:15:34 GMT
I also am receiving a couple more errors - This error prevents the scene from playing
Assets/DK Editors/DK_UMA_Editor/Engine/Editor Generator/Scripts/PreviewAvatar.cs(66,8): error CS1061: Type `LoadUMA' does not contain a definition for `ApplyPreviewDNA' and no extension method `ApplyPreviewDNA' of type `LoadUMA' could be found. Are you missing an assembly reference?
- This happens after i comment out the lines of code from the above error
Slot 'MaleHead_Head' and Overlay 'MaleHead02' don't have the same UMA Material UnityEngine.Debug:LogError(Object) UMA.SlotData:Validate() (at Assets/Standard Assets/UMA/Core/Scripts/SlotData.cs:242) UMA.UMARecipe:Validate() (at Assets/Standard Assets/UMA/Core/Scripts/UMAData.cs:340) UMA.UMAData:Validate() (at Assets/Standard Assets/UMA/Core/Scripts/UMAData.cs:193) UMA.UMAGeneratorBuiltin:HandleDirtyUpdate(UMAData) (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:190) UMA.UMAGeneratorBuiltin:OnDirtyUpdate() (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:249) UMA.UMAGeneratorBuiltin:Work() (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:133) UMA.UMAGeneratorBuiltin:Update() (at Assets/Standard Assets/UMA/Core/Scripts/UMAGeneratorBuiltin.cs:98)
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Post by Admin on Dec 24, 2016 17:56:27 GMT
Hello AgentcOre, You have applied the old patch, it is for the users of the free version of DK UMA. The DK UMA Premium Pack is ready to be used with no core patch, you just have to reimport the content. -Install UMA 2.1 from GitHub -Install DK UMA Premium 2.4.2 from asset store (Unchecked Standard Assets from being imported) -Install Default Content Patch
then use the Elements Manager window to fix the elements (button 2) and add them to the libraries as usual (button 3).
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Post by agentc0re on Dec 24, 2016 19:02:32 GMT
I now see this error:
Assets/DK Editors/DK_UMA_Editor/DKScripts/LoadUMA.cs(51,108): error CS0103: The name `NewPreview' does not exist in the current context From the looks of it, that line of code should actually be:
if ( GetComponent<PreviewAvatar>().NewPreview != null ) DestroyImmediate ( GetComponent<PreviewAvatar>().NewPreview );
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Post by Admin on Dec 24, 2016 19:16:33 GMT
it has been patched, download the patch HERE (right click and open in new tab). thank you for reporting the error
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